Skip to content

PointCannon/Hardpoint update#1576

Open
Odleer wants to merge 1 commit intoSector-Crescent:masterfrom
Odleer:hull
Open

PointCannon/Hardpoint update#1576
Odleer wants to merge 1 commit intoSector-Crescent:masterfrom
Odleer:hull

Conversation

@Odleer
Copy link

@Odleer Odleer commented Mar 10, 2026

Description

Partial overhaul and optimization of PointCannon and Hardpoint systems have been implemented. The weapon selection list is now dynamically generated and updated via a button within the fire control console. Automated minute-by-minute checks have been removed, allowing users to add and remove firing groups – previously limited to single-type or all-weapon volleys. Function optimizations are also included. Currently, these changes require further bug testing and refinement of the initially raw interface.

Some example prompts to consider:
How might this affect the game? The codebase?
What might be some alternatives to this?
How/Who does this benefit/hurt [the game/codebase]?
-->

Description.


TODO

  • Task
  • Completed Task

Media

Example Media Embed


Changelog

🆑

  • add: Added fun :D
  • tweak: Tweaked fun
  • fix: Fixed fun!
  • remove: Removed fun :(

@github-actions github-actions bot added Changes: C# Changes or adds C# files Changes: YML YAML changes Changes: UI UI changes labels Mar 10, 2026
@evergreenBloom
Copy link
Collaborator

I spent some time testing this out and have had issues with the targeting console being extremely delayed, especially after selecting through different turret groups/disabling turret groups. Could you look into what is causing that?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

Changes: C# Changes or adds C# files Changes: UI UI changes Changes: YML YAML changes

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants